Re: [Nagios-devel] max_concurrent_checks=0 not working on 3.2.1
Posted: Tue May 04, 2010 9:43 pm
> Well, initial tests show that it's not a problem to fire off 500 checks
> at once with the multiplexing proof-of-concept code I have sitting on m=
y
> harddrive. The idea is that the scheduler will just throw out checks as
> and when they're needed and the workers will just spawn and reap them
> as fast as possible. With the workers doing nothing but that they can
> saturate the CPU fairly well, and if more workers are needed it's easy
> enough to spawn one (or more).
>
> The only thing I'm worried about is that it'll now be possible to hog
> 100% cpu on a system running Nagios. Some smarts will have to be added
> to take care of that scenario.
>
> =20
Will you release this code for testing? I=B4d be willing to try it=20
down here.
Tks.
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